Fraud - A Card Game

1. Brief

The brief was to choose a topic and research and understand as much as you can about it and map out the research. Based on the research we were supposed to produce graphical output. (needs to be stronger)

The topic we chose to explore is financial fraud. We chose this topic because around that time we were hearing a lot of people become victims to financial frauds. Since none of us had any knowledge we decided to explore frauds, why people indulge in fraudulent practices, understand fraudsters. After our research, we decided to make a card came on committing a fraud. 

Financial fraud - theft by deception

Fraudster - a “confidence man”, somewhere between a stage magician and the trickster god in mythology.

Research

ABOUT

Primary Research

We identified 10 people who were victims of some kind of a financial fraud and interviewed them. We also interviewed a policeman to understand what kind of financial fraud cases they usually get. We spoke to a CA to understand more about the banking industry and different kinds of frauds. All these interviews gave us direction for our desk research. 

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Desk Research

Discussions with the CA lead us to first understanding different terminologies and the different types of fraud. We further researched about them and mapped them out in the map below. We also researched about why people commit fraud which is what led us to designing a game about committing fraud

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Financial fraudsters exploit the greed and myopia of their victims and create a world of illusion. 

 

To catch a fraudster, you need to think like one. 

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To sum up the why's and how's -

Fraudsters don't play on moral weakness, greed or fear: they play on the weakness in the system of checks and balances.

The card game

Aim

Avoid bankruptcy from financial fraud while you fraud other players. 

Components

Setting up the game  

Fraud cards  - Cards that display fraud types and their value. Fraud cards to be played in the center on your turn, against the relevant weakness of the player. 

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Weakness cards - these make you susceptible to financial fraud. A card is to be picked when (a) You are a victim to a fraud, (b) When you are successful in committing a fraud.

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Action Cards - This card is to be played in the centre, as a response to another player's fraud card or Action card. Action cards can overrule your open weakness. 

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Strength cards - Protection against financial fraud. To be played on your own turn, agaiste relevant weakness 

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Surrender Cards - This card is to be played in the centre, on your turn. it gives you the power to get rid of one of your weakness cards and put it into a green deck 

Snatch Cards - This card is to be played in the centre, on your turn. Use it to snatch an open  Strength card from another player to cover your own relevant weakness. 

How to play

Winning the game

1. At the beginning of each turn, the player is required to pick up one card from the green deck. 

2. On your turn - 

(a) Target another player with a fraud card by placing it in the centre. You and the player can debate verbally or use Action cards. If you are successful in frauding the player, collect the indicated fraud value from them. That player also has to draw a weakness card from the red deck and place it in front of you and also surrender the indicated risk value of the fraud card to the centre. The targeted player is unaffected. 

(b) Place a relevant Strength card from the cards in hand to cover any one of your weakness. Your decision can be countered by other players. Here again, you can verbally debate or use the Action cards to support your point. 

(c) If you do not have an appropriate card to play, you can skip your turn. 

A maximum of 6 cards in hand. If you are holding 7 or more, the player to your right randomly discard 3 cards from your hand to the centre.

Be the last one standing by avoiding bankruptcy and featuring other players. 

1. At the beginning of each turn, the player is required to pick up one card from the green deck. 

2. On your turn - 

(a) Target another player with a fraud card by placing it in the centre. You and the player can debate verbally or use Action cards. If you are successful in frauding the player, collect the indicated fraud value from them. That player also has to draw a weakness card from the red deck and place it in front of you and also surrender the indicated risk value of the fraud card to the centre. The targeted player is unaffected. 

(b) Place a relevant Strength card from the cards in hand to cover any one of your weakness. Your decision can be countered by other players. Here again, you can verbally debate or use the Action cards to support your point. 

(c) If you do not have an appropriate card to play, you can skip your turn. 

A maximum of 6 cards in hand. If you are holding 7 or more, the player to your right randomly discard 3 cards from your hand to the centre.

Be the last one standing by avoiding bankruptcy and featuring other players.